Hello there,

I'm trying to build a full debug version of my application, and I'm facing a
strange problem : when linking againsthe debug version of OpenThreads on
windows, I have an error in the HandleHolder destructor (in handleholder.h)
when deleting some OpenThreads::Mutex objects.

The problem apparently doesn't happen if I use new/delete instead of objects
on the stack, butI cannot use the heap everywhere ! and, in addition, some
other objects containing a mutex on the stack lead to the same problem (for
example when destroying an osg::Block...)


Did anyone already faced this problem ? if yes, how do I solve this ?...

regards,
Emmanuel
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to