Hi Sahaib, I don't have any up to date points of reference, but back in the days when I did Windows dev on the OSG using VS6.0 the release vs debug runtime speed was in the order of 3-4 speed different for CPU limited scenes, so optimized builds make a collosal difference.
Robert. On 4/16/07, Sohaib Athar <[EMAIL PROTECTED]> wrote:
Hi everyone, A quick question, has anyone experienced a noticeable improvement in speed by compiling OSG/OT/your own project optimized for speed in the VS 2003 project settings? Or is it negligible/not noticable/creates problems? Can anyone share their experience? Sohaib Athar. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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