Jan, Where is your website? I may have done the same fix. I think I commented out some GL_TEXTURE_COORD_ARRAY code.
Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jan Ciger Sent: Wednesday, April 18, 2007 16:38 To: osg users Subject: Re: [osg-users] cal3d lod -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Anders Backman wrote: .. > The only really good way to go to get better performance is to do hw > skinning... Which needs to be done in Cal3D actually. Or, at least you need to have an option to be able to bypass the software vertex blending done by Cal3D. It can be done, but it is a hack at best (not calling some of the updates for the meshes) - Cal could use some major redesign. BTW, what is the status of ReplicantBody? Is it still being actively developed/maintained? There has been only a very little activity according to the commits on Sourceforge. I recall having issues with starting and stopping actions and similar - sometimes the action will start, sometimes it will not, etc. You may also want to take the patch I made to Replicant for OSG 1.2 from my web site - it fixes usage of a deprecated (and now removed) API in the SubMesh implementation. Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGJoG3n11XseNj94gRArMOAKCRh4aRf3IGahwemicSMDWwXpdMGgCfcD6P mijB8gyztLEfeGQA7/mAQZQ= =V2QN -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
