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Zach Deedler wrote:
> Jan,
> 
> Where is your website?  I may have done the same fix.  I think I commented
> out some GL_TEXTURE_COORD_ARRAY code.

You can find the source rpm with the source code and the patches in it here:

http://www.aaue.dk/~janoc/personal/linux/index.html

However, I didn't touch anything with textures, the compilation fix was
a simple change in the handling of osg State in the drawImplementation
method in the SubMesh.

Jan
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