-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Zach Deedler wrote: > I here ya Jan. I've integrated a quick water shader here to keep my company > happy, but now we want smooth animated people, and snow plowing. It is > difficult to convey the difficulty of one task to another when the end > result they see is just a pretty picture on screen. >
Amen :) > If you guys need any help, please let me know. rbody almost works for us, I > just need it to render faster. Sounds like doing this in a shader will do > it, but also sounds a bit complex. The orange book has a sphere morphing > example, but it hurts my head to think of doing this for each submesh, and > also allowing for LODs. > > This is what I've done with rbody: > 1) I have created an rbody plugin. Allows you to view rbody files with > osgviewer. Wasn't there a character plugin distributed with Replicant already? You create a .char file which says which rbodies to load and where and it will create all the guys for you. > 2) I have hacked up my local copy of rbody to be able to turn on and off > submeshes. (Useful for hats, backpacks, and objects in peoples hands). > 3) I have also recently implemented LODs for submeshes. None of it is > elegant but it works. I was thinking whether it wouldn't be easier to port Replicant to use osgCal as a back-end for rendering characters. The architecture is well done, the class which renders the guys using OSG is a simple subclass of a more generic case and nothing else depends on OSG in the Replicant code. It would save a lot of work duplication - such as when somebody adds hardware skinning to osgCal, Replicant will benefit right away as well. Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGJzmjn11XseNj94gRAop0AJ968zLysSBYrmyL7BiVJQl/dr4ePQCgtsZF Du5sqEpdQvCYNllnZRT/bUQ= =7Qcp -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
