2007/4/22, Jan Ciger <[EMAIL PROTECTED]>:
simulation. What is also good is that there is a working (sort of) production pipeline for it which is a non-trivial thing.
You are absolutely right about pipeline. A year or so ago I've was puzzled with choice between Ogre and OpenSceneGraph. And it is a combination of osgCal, max exporter & OsgExp that allowed me to work with our models with no additional changes. Ogre required me (and therefore our artist) to do some extra things with materials (and also didn't animated some test models right). So, good or bad, but cal3d have some pipeline. BTW: I've also extended max exporter with automatic textures exporting (they are also converted to .dds with compression specified in external autogenerated .csv file). So, at least in max, the export is one-click operation. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
