Hi,

I tried out this example. I got it compiled, and removed the #if so it would
force it to run using the createOverlay code. Forgive me if I am missing
something, but I don't see any grid lines being rendered on the terrain.
Does this particular example have a bug? I've tested this a few times and
can verify that the overlay code is running but I just don't see the grid
lines.

Thanks,
Jason


On 4/20/07, Jason <[EMAIL PROTECTED]> wrote:

Jason,

This looks very promising. Thanks for the tip.

Jason


 On 4/20/07, Jason Beverage <[EMAIL PROTECTED]> wrote:

>   Hi Jason,
>
>
>
> OverlayNode would definitely be of use to you here.  There used to be an
> example of exactly what you are trying to do in the osgspheresegment
> example, but it is no longer in there.  You can see it here though:
>
>
> 
http://www.openscenegraph.org/viewcvs/examples/osgspheresegment/osgspheresegment.cpp?rev=1.18&view=markup
>
>
>
> Just do a search for createOverlay and you'll find it.
>
>
>
> Good luck!
>
>
>
> Jason
>
>
>
>
>  ------------------------------
>
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Jason
> *Sent:* Friday, April 20, 2007 10:36 A
> *To:* [email protected]
> *Subject:* [osg-users] Advice on laying gridlines on a terrain
>
>
>
> Hi,
>
>
>
> I'm currently developing an application that loads in either an FLT or a
> TXP terrain. I'm interested in laying down grid lines where the spacing can
> be changed by the user. Maybe I'm overthinking this, but I'm looking for a
> way to basically lay the gridlines down directly on the 3 dimensional
> terrain.
>
>
>
> Is there something in OSG that allows someone to lay a texture upon
> another texture or am I better off using shaders, or something else to
> achieve this effect?
>
>
>
> I've checked out various examples...would OverlayNode or TexGenNode be
> of any use to me?
>
>
>
> Thanks,
>
> Jason
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>


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