Hi Robert

For me including OpenThreads in OSG's kernel works, it seems the more
appropriate place


Best Regards


Gordon

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Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com

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  -----Original Message-----
  From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield
  Sent: Sunday, April 29, 2007 10:38 AM
  To: osg users; General OpenThreads Information/News/Discussion
  Subject: [osg-users] Moving OpenThreads into OpenSceneGraph SVN source?


  Hi All,

  Watching some of the pains that users have had with the external
dependency has prodded me to reconsider the OpenThreads/OpenSceneGraph
relationship.  I'm still the only one really managing OpenThreads, perhaps
this might change, but even with a new manager its still an external
dependency that users have to manage, not a big issue for users used to it,
but for new users it clearly is still an issue.

  So I'm considering moving branching OpenThreads and placing it in the core
OpenSceneGraph and then managing it from there.  If I do move it into
OpenSceneGraph SVN then it'll still be a separate library, and with the
CMake build system it should be possible to select the build of just
OpenThreads for those who do need the rest of OpenThreads.  While this is an
inconvenience for pure OpenThreads users, it would be a simplification of
life for the OpenThreads/OpenSceneGraph users, since the ratio between the
two sets of developers is massively biased towards OpenSceneGraph (I'd guess
something like a 1 to 100 ratio) so I'd their should be an overall benefit
for the bulk of the OpenThreads users.

  So thoughts?

  Robert.





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