I think it's a good idea as well. In fact I'd go even further and
include a subset of the third party libs. I've always appreciated this
when building fltk. They include the source, and integrate into the
build system, zlib, png and jgeg which are all small and simple C
libraries that compile in a blink of an eye. So without any extra
faffing around you can always download the latest version and give it
a try. It would be great if one could compile OSG and be able to build
enough of the system to allow you to view the demo data and run the
examples, without having to track down any extra libs.

-Drew

On 4/30/07, Gordon Tomlinson <[EMAIL PROTECTED]> wrote:


Hi Robert

For me including OpenThreads in OSG's kernel works, it seems the more
appropriate place





Best Regards



Gordon

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Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com

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-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
Robert Osfield
Sent: Sunday, April 29, 2007 10:38 AM
To: osg users; General OpenThreads Information/News/Discussion
Subject: [osg-users] Moving OpenThreads into OpenSceneGraph SVN source?

Hi All,

Watching some of the pains that users have had with the external dependency
has prodded me to reconsider the OpenThreads/OpenSceneGraph relationship.
I'm still the only one really managing OpenThreads, perhaps this might
change, but even with a new manager its still an external dependency that
users have to manage, not a big issue for users used to it, but for new
users it clearly is still an issue.

So I'm considering moving branching OpenThreads and placing it in the core
OpenSceneGraph and then managing it from there.  If I do move it into
OpenSceneGraph SVN then it'll still be a separate library, and with the
CMake build system it should be possible to select the build of just
OpenThreads for those who do need the rest of OpenThreads.  While this is an
inconvenience for pure OpenThreads users, it would be a simplification of
life for the OpenThreads/OpenSceneGraph users, since the ratio between the
two sets of developers is massively biased towards OpenSceneGraph (I'd guess
something like a 1 to 100 ratio) so I'd their should be an overall benefit
for the bulk of the OpenThreads users.

So thoughts?

Robert.






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--
Drew Whitehouse
ANU Supercomputer Facility Vizlab
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