Hi folks, Decided to try dipping into OpenSceneGraph again. This developer build idea reduced the cost of entry, and with the OSGQSG in draft, the cost for me seems low enough to give it another go. Great idea on the developer build! I installed CMake and fiddled a bit until I got the main things working (did anyone ever compile the info they talk about here to the wiki? I couldn't find it). However, I can't seem to get VS(7.1) files to generate for the examples. I tried going into the CMakeLists.txt file and changing the line that says...
OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF) to... OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" ON) ...but I don't really know what I'm doing. I also ended up building the threads package separately, and need to keep typing in the info on where it should find the threads stuff when configuring for OSG (maybe I just mistyped the build dir the second time around?). Anyway, when CMake installs on Windows, it creates a shortcut in the Start menu called "CMake" that actually runs "CMakeSetup.exe". This might be worth keeping in mind when talking/writing to Windows users. Another thought: The Threads package seems small enough to tie all into one release package, giving you control over the directory structure and making the build process easier. Is there a legal reason this isn't done? Thanks! --Matt P. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
