Hi folks,

   Decided to try dipping into OpenSceneGraph again.  This developer build
idea reduced the cost of entry, and with the OSGQSG in draft, the cost for
me seems low enough to give it another go.  Great idea on the developer
build!
   I installed CMake and fiddled a bit until I got the main things working
(did anyone ever compile the info they talk about here to the wiki?  I
couldn't find it).  However, I can't seem to get VS(7.1) files to generate
for the examples.  I tried going into the CMakeLists.txt file and changing
the line that says...

OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)

to...

OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" ON)

...but I don't really know what I'm doing.  I also ended up building the
threads package separately, and need to keep typing in the info on where it
should find the threads stuff when configuring for OSG (maybe I just
mistyped the build dir the second time around?).  Anyway, when CMake
installs on Windows, it creates a shortcut in the Start menu called "CMake"
that actually runs "CMakeSetup.exe".  This might be worth keeping in mind
when talking/writing to Windows users.

  Another thought: The Threads package seems small enough to tie all into
one release package, giving you control over the directory structure and
making the build process easier.  Is there a legal reason this isn't done?

Thanks!
--Matt P.

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