2007/5/7, Luigi Calori <[EMAIL PROTECTED]>:
> I think transfer to CMake build system (the one used in OSG itself)
> should solve VS build problems. At the moment I have no time for this.
> Any volunteers?
>
I can try to help, would be nice to have clear which are the dependency
of osgCal (cal3d ?)
which version is required under msvc?
can work spare time though

Luigi

Oh, thanks Luigi!

Dependencies are:
* cal3d -- I've developed on version 0.10.0, however 0.11.0 (latest
version) also seems to work. (but Jan Ciger reported that he has
SIGSEGV with version 0.11.0 under linux, I haven't tested 0.11 under
linux yet).
* OSG version 1.9.x
* unix tool `sed' for converting *.glsl into shaders/*.h files (It
would be good if this step will be configurable, i.e. end users use
generated shaders/*.h files, while developers have an option to
regenerate them when source .glsl is changed (as it is in current
makefile)).
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