-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Vladimir Shabanov wrote: > * unix tool `sed' for converting *.glsl into shaders/*.h files (It > would be good if this step will be configurable, i.e. end users use > generated shaders/*.h files, while developers have an option to > regenerate them when source .glsl is changed (as it is in current > makefile)).
I think that an even better option would be to simply load the shaders on the fly from the text file. Why do they need to be hard-compiled into the code? I think that the sed dependency and the associated messy scripting more than outweigh any benefit this could have. Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGP30+n11XseNj94gRAs2MAKCVIMTBl7yKHbUIjjLHcqMmQQu5awCg74Hj M6/kfviw8bwf+nKK5DZzpCI= =XRie -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
