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Vladimir Shabanov wrote:
> * unix tool `sed' for converting *.glsl into shaders/*.h files (It
> would be good if this step will be configurable, i.e. end users use
> generated shaders/*.h files, while developers have an option to
> regenerate them when source .glsl is changed (as it is in current
> makefile)).

I think that an even better option would be to simply load the shaders
on the fly from the text file. Why do they need to be hard-compiled into
the code? I think that the sed dependency and the associated messy
scripting more than outweigh any benefit this could have.

Jan
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