E. Wing schrieb:
Thanks for working on this. The artifacting is really bad now, and
seems to happen for all mipmap levels. But hopefully this is now easy
to adjust. Attached is my screenshot of the normal osgtext example.
You are on Mac OS X, aren't you? It seems, that the background of the
texture is cleared to white/opaque instead of black/transparent. Did you
inspect the offending Texture with the application "OpenGL Profiler",
where you can see all textures including mipmaps?
Just an idea, HTH,
Stephan
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