Hi,
I need to make a render to texture in order to use the texture in a
displacement mapping shader.
I seen in osgPrerenderer example to attach  texture to cameranode. it's
necessary for displacement vertex program  that the Image that used is
stored in GL_RGBA_FLOAT32_ATI internal format , but I 'm not able to get a
prerenderer in this format.
Does someone can explain me how to use a prerenderer in displacement vertex
program?

thank's

Ben
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