Hi Roger,

On 5/30/07, Roger James <[EMAIL PROTECTED]> wrote:
So if I understand correctly the new CMake build system requires that I have
to have a a duplicate set of OSG specific static libraries, include files,
and dynamic link libraries in order for things to work.

I think there a re few cross wires.  The other developers are
recommending use 3rd party binaries that Mike has produced, just
sticking them alongside your OpenSceneGraph dirctory and running
CMakeSetup should enable cmake to find all the dependencies..  this is
good advice... but in your case you don't want the standard 3rd party
dependency package, you want to use you own already built set.

CMake should support having custom places for all dependencies, I wish
I could tell you to set this variable in this dialog box, but alas I'm
unfamiliar with Windows build.  CMake does allow you to set the
various variables via the GUI, or pick up their definitions via env
vars.

One thing you might need to do is get rid of the CMakeCache.txt if you
are trying out the env vars or new placement of your libs, otherwise
CMake can be a bit too lazy about looking for new settings.

W.r.t GDAL, the core OSG doesn't need GDAL anymore, as this dependency
is now part of the external VirtualPlanetBuilder project.


Robert.
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