Hi Roger, On 5/30/07, Roger James <[EMAIL PROTECTED]> wrote:
So if I understand correctly the new CMake build system requires that I have to have a a duplicate set of OSG specific static libraries, include files, and dynamic link libraries in order for things to work.
I think there a re few cross wires. The other developers are recommending use 3rd party binaries that Mike has produced, just sticking them alongside your OpenSceneGraph dirctory and running CMakeSetup should enable cmake to find all the dependencies.. this is good advice... but in your case you don't want the standard 3rd party dependency package, you want to use you own already built set. CMake should support having custom places for all dependencies, I wish I could tell you to set this variable in this dialog box, but alas I'm unfamiliar with Windows build. CMake does allow you to set the various variables via the GUI, or pick up their definitions via env vars. One thing you might need to do is get rid of the CMakeCache.txt if you are trying out the env vars or new placement of your libs, otherwise CMake can be a bit too lazy about looking for new settings. W.r.t GDAL, the core OSG doesn't need GDAL anymore, as this dependency is now part of the external VirtualPlanetBuilder project. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
