Hi, in case, my last message got overlooked, I post it once again: When I write my scene osg::ref_ptr<osg::Node> scene = osgDB::readNodeFile("cow.osg");
with osgDB::writeNodeFile(*scene.get(), "cow_copy.osg"); all textures got lost, even texture paths. Changing to *.ive as recommended in a previous post doesn't solve the problem. What could be the reason for this? What did I do wrong? Any advices appreciated. Tommes _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/