Hi,

in case, my last message got overlooked, I post it once again:
When I write my scene
  osg::ref_ptr<osg::Node> scene = osgDB::readNodeFile("cow.osg");

with
  osgDB::writeNodeFile(*scene.get(), "cow_copy.osg");

all textures got lost, even texture paths. Changing to *.ive as
recommended in a previous post doesn't solve the problem. What could
be the reason for this? What did I do wrong?

Any advices appreciated.
Tommes
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