Congratulations, everybody! By the way - the link to the contributors page in the press release was incorrect. I just fixed that up.
-Mike > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Friday, June 15, 2007 1:37 PM > To: osg users; osg news > Subject: [osg-users] OpenSceneGraph-2.0 released!!! > > Hi All, > > I am delighted to announce the OpenSceneGraph-2.0! > > Binaries for OSX have already been uploaded. Binaries for other > platforms are pending. > > Press release: > http://www.openscenegraph.com/osgwiki/pmwiki.php/News/News > > Downloads: > http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/Downloads > > SVN tag > http://www.openscenegraph.com/svn/osg/OpenSceneGraph/tags/OpenSceneGraph - > 2.0 > > OpenSceneGraph-Data has also been updated for the release: > http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/SampleDataset > > Contributors: > http://www.openscenegraph.com/osgwiki/pmwiki.php/Contributors/TwoPointZe ro > > Many many thanks to all those who have contributed to the project over > the years, this release is the culmination of all these hard work. > > Have fun!! ;-) > > Robert Osfield. > OpenSceneGraph Project Lead. > 15th June 2007. > > --- > OpenSceneGraph 2.0 release improves ease-of-use and scalability, > introducing new osgViewer, osgShadow and osgManipulator libraries, new > build system, improved multi-core, multi-GPU support. > > PERTHSHIRE, Scotland - 15th June 2007 - OpenSceneGraph Professional > Services announces the release of OpenSceneGraph 2.0, the industry's > leading open-source scene graph technology, designed to accelerate > application development and improve 3D graphics performance. > OpenSceneGraph 2.0, written entirely in Standard C++ and built upon > OpenGL, offers developers working in the visual simulation, game > development, virtual reality, scientific visualization and modeling > markets a real-time visualization tool which rivals established > commercial scene graph toolkits in functionality and performance. > OpenSceneGraph 2.0 runs on all Microsoft Windows platforms, Apple > OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating > systems. > > Open-source development delivers industry-leading features and performance > The OpenSceneGraph 2.0 release is the culmination of 8 years of work > by the lead developers and the open-source community that has grown up > around the project. The real-time graphics industry and academia > embraced it from the very beginning, deploying it in real-world > applications, and actively participating in its development, testing > and refinement. The end result is a high-quality library with a > feature set relevant to application developers' needs. > > The theme for the 2.0 release has been making the OpenSceneGraph > easier to use, yet more flexible and powerful. > > Features include: > > * New unified build system using CMake, which simplifies the build > process, automatically detecting installed dependencies and providing > build configuration as well as support for a wide range of development > tools. > * New libraries: > o osgViewer - provides native windowing support and viewer > functionality that scales from a single view embedded in a window to > multi-thread, multi-gpu, multi-screen viewers and can handle multiple > scene graphs at one time. The new viewer architecture also provides > support for novel display systems that require distortion correction, > such as hemispheres and full domes as well as power-walls and CAVEs. > It replaces the osgProducer/Producer combo as viewer toolkit. > o osgManipulator - provides a set of interactive > manipulators for scaling, rotating and moving objects in the scene. > o osgShadow - provides an extensible framework for adding > dynamic shadows to your scene. > * New low-level extensible intersection framework that includes > support for line, plane and polytope intersections. > * New high-level intersection classes that support paged > databases, LineOfSight, HeightAboveTerrain and ElevationSlice. > * View-dependent overlay - provides ability to overlay text, > country boundaries etc. directly on to terrain, even paged databases. > * Plugins > o Improvements to the OpenFlight, COLLADA, AC3D, DDS plugins > and many more > o New TXF texture font reader. > o New VRML2 reader (using the OpenVRML library). > * Easier 3rd party windowing integration > o With examples showing integration with GLUT, SDL, Qt, > WxWidgets and MFC > * External dependencies removed simplifying build and distribution > o OpenThreads is moved into the core of OpenSceneGraph and > is no longer an external dependency > o Thanks to the integration of windowing support in > osgViewer, Producer is no longer a dependency. > > Downloads and Licensing > OpenSceneGraph is open-source so full source code is provided, and can > be copied, modified and used free of charge for commercial and > non-commercial use. Access to the source allows end users greater > flexibility in how they develop, debug and deploy their applications. > They gain productivity and freedom by being able to leverage the tool > chain in accordance with their own release cycles. Downloads of > binaries and source can be found in the Downloads section of the > openscenegraph.org website. > > OpenSceneGraph is released under the OpenSceneGraph Public License, > which is based on the Lesser GNU Public License (LGPL), permitting the > software to be used free of charge across the full spectrum of > commercial and open-source applications. Furthermore, it allows both > static and dynamic linking of the OpenSceneGraph libraries without > restricting the licensing of the user's software. > > OpenSceneGraph Books now available! > > The OpenSceneGraph Quick Start Guide and OpenSceneGraph Reference > Manuals are now available and up to date with the latest > OpenSceneGraph-2.0 release. To purchase your copies head over to > OpenSceneGraph Books website. Profits from the books will help fund > further documentation and book efforts. > > Professional support and services > OpenSceneGraph project is backed up with professional services by > OpenSceneGraph Professional Services, based in Scotland, and > Skew-Matrix and Blue-Newt Software both based in the USA. > > * Confidential Professional Support > * Bespoke development > * Consultancy > * Training > > Community support and contributions > The diverse and growing community of over 1700 developers is centered > around the public osg-users mailing list, where members discuss how > best to use OpenSceneGraph, provide mutual support, and coordinate > development of new features and bug fixes. Members of this community > come from many different countries with backgrounds ranging from some > of the world's largest aerospace companies, game companies, and visual > simulation specialists to university researchers, students and > hobbyists. > > The OpenSceneGraph project owes a great deal to the community for its > development and support, in particular we wish to thank the 264 > individuals from around the world that have directly contributed to > the development and refinement of the OpenSceneGraph code base. > > Robert Osfield > Project Lead and Proprietor OpenSceneGraph Professional Services > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ Mike Wittman [EMAIL PROTECTED] ___________________________________________________ Seismic Micro-Technology, Inc. 8584 Katy Freeway, Suite 400 / Houston, Texas 77024 Tel. +1 (713) 464-6188 Fax. +1 (713) 464-6440 Web: www.seismicmicro.com ___________________________________________________ Seismic through Simulation with KINGDOM, (RC)2, and SURE! - CONTACT US TODAY for more information. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
