Congratulations, everybody!

By the way - the link to the contributors page in the press release was
incorrect.  I just fixed that up.

-Mike


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Friday, June 15, 2007 1:37 PM
> To: osg users; osg news
> Subject: [osg-users] OpenSceneGraph-2.0 released!!!
> 
> Hi All,
> 
> I am delighted to announce the OpenSceneGraph-2.0!
> 
> Binaries for OSX have already been uploaded.  Binaries for other
> platforms are pending.
> 
> Press release:
> http://www.openscenegraph.com/osgwiki/pmwiki.php/News/News
> 
> Downloads:
> http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/Downloads
> 
> SVN tag
>
http://www.openscenegraph.com/svn/osg/OpenSceneGraph/tags/OpenSceneGraph
-
> 2.0
> 
> OpenSceneGraph-Data has also been updated for the release:
>
http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/SampleDataset
> 
> Contributors:
>
http://www.openscenegraph.com/osgwiki/pmwiki.php/Contributors/TwoPointZe
ro
> 
> Many many thanks to all those who have contributed to the project over
> the years, this release is the culmination of all these hard work.
> 
> Have fun!! ;-)
> 
> Robert Osfield.
> OpenSceneGraph Project Lead.
> 15th June 2007.
> 
> ---
> OpenSceneGraph 2.0 release improves ease-of-use and scalability,
> introducing new osgViewer, osgShadow and osgManipulator libraries, new
> build system, improved multi-core, multi-GPU support.
> 
> PERTHSHIRE, Scotland - 15th June 2007 - OpenSceneGraph Professional
> Services announces the release of OpenSceneGraph 2.0, the industry's
> leading open-source scene graph technology, designed to accelerate
> application development and improve 3D graphics performance.
> OpenSceneGraph 2.0, written entirely in Standard C++ and built upon
> OpenGL, offers developers working in the visual simulation, game
> development, virtual reality, scientific visualization and modeling
> markets a real-time visualization tool which rivals established
> commercial scene graph toolkits in functionality and performance.
> OpenSceneGraph 2.0 runs on all Microsoft Windows platforms, Apple
> OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating
> systems.
> 
> Open-source development delivers industry-leading features and
performance
> The OpenSceneGraph 2.0 release is the culmination of 8 years of work
> by the lead developers and the open-source community that has grown up
> around the project. The real-time graphics industry and academia
> embraced it from the very beginning, deploying it in real-world
> applications, and actively participating in its development, testing
> and refinement. The end result is a high-quality library with a
> feature set relevant to application developers' needs.
> 
> The theme for the 2.0 release has been making the OpenSceneGraph
> easier to use, yet more flexible and powerful.
> 
> Features include:
> 
>     * New unified build system using CMake, which simplifies the build
> process, automatically detecting installed dependencies and providing
> build configuration as well as support for a wide range of development
> tools.
>     * New libraries:
>           o osgViewer - provides native windowing support and viewer
> functionality that scales from a single view embedded in a window to
> multi-thread, multi-gpu, multi-screen viewers and can handle multiple
> scene graphs at one time. The new viewer architecture also provides
> support for novel display systems that require distortion correction,
> such as hemispheres and full domes as well as power-walls and CAVEs.
> It replaces the osgProducer/Producer combo as viewer toolkit.
>           o osgManipulator - provides a set of interactive
> manipulators for scaling, rotating and moving objects in the scene.
>           o osgShadow - provides an extensible framework for adding
> dynamic shadows to your scene.
>     * New low-level extensible intersection framework that includes
> support for line, plane and polytope intersections.
>     * New high-level intersection classes that support paged
> databases, LineOfSight, HeightAboveTerrain and ElevationSlice.
>     * View-dependent overlay - provides ability to overlay text,
> country boundaries etc. directly on to terrain, even paged databases.
>     * Plugins
>           o Improvements to the OpenFlight, COLLADA, AC3D, DDS plugins
> and many more
>           o New TXF texture font reader.
>           o New VRML2 reader (using the OpenVRML library).
>     * Easier 3rd party windowing integration
>           o With examples showing integration with GLUT, SDL, Qt,
> WxWidgets and MFC
>     * External dependencies removed simplifying build and distribution
>           o OpenThreads is moved into the core of OpenSceneGraph and
> is no longer an external dependency
>           o Thanks to the integration of windowing support in
> osgViewer, Producer is no longer a dependency.
> 
> Downloads and Licensing
> OpenSceneGraph is open-source so full source code is provided, and can
> be copied, modified and used free of charge for commercial and
> non-commercial use. Access to the source allows end users greater
> flexibility in how they develop, debug and deploy their applications.
> They gain productivity and freedom by being able to leverage the tool
> chain in accordance with their own release cycles. Downloads of
> binaries and source can be found in the Downloads section of the
> openscenegraph.org website.
> 
> OpenSceneGraph is released under the OpenSceneGraph Public License,
> which is based on the Lesser GNU Public License (LGPL), permitting the
> software to be used free of charge across the full spectrum of
> commercial and open-source applications. Furthermore, it allows both
> static and dynamic linking of the OpenSceneGraph libraries without
> restricting the licensing of the user's software.
> 
> OpenSceneGraph Books now available!
> 
> The OpenSceneGraph Quick Start Guide and OpenSceneGraph Reference
> Manuals are now available and up to date with the latest
> OpenSceneGraph-2.0 release. To purchase your copies head over to
> OpenSceneGraph Books website. Profits from the books will help fund
> further documentation and book efforts.
> 
> Professional support and services
> OpenSceneGraph project is backed up with professional services by
> OpenSceneGraph Professional Services, based in Scotland, and
> Skew-Matrix and Blue-Newt Software both based in the USA.
> 
>     * Confidential Professional Support
>     * Bespoke development
>     * Consultancy
>     * Training
> 
> Community support and contributions
> The diverse and growing community of over 1700 developers is centered
> around the public osg-users mailing list, where members discuss how
> best to use OpenSceneGraph, provide mutual support, and coordinate
> development of new features and bug fixes. Members of this community
> come from many different countries with backgrounds ranging from some
> of the world's largest aerospace companies, game companies, and visual
> simulation specialists to university researchers, students and
> hobbyists.
> 
> The OpenSceneGraph project owes a great deal to the community for its
> development and support, in particular we wish to thank the 264
> individuals from around the world that have directly contributed to
> the development and refinement of the OpenSceneGraph code base.
> 
> Robert Osfield
> Project Lead and Proprietor OpenSceneGraph Professional Services
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/

Mike Wittman
[EMAIL PROTECTED]
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