Hi all
   
    A Hearty Congratulations to Robert and all the others who have contributed 
towards OSG 2.0. 

  regards
   
  Harash.
  
Robert Osfield <[EMAIL PROTECTED]> wrote:
  Hi All,

I am delighted to announce the OpenSceneGraph-2.0!

Binaries for OSX have already been uploaded. Binaries for other
platforms are pending.

Press release:
http://www.openscenegraph.com/osgwiki/pmwiki.php/News/News

Downloads:
http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/Downloads

SVN tag
http://www.openscenegraph.com/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.0

OpenSceneGraph-Data has also been updated for the release:
http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/SampleDataset

Contributors:
http://www.openscenegraph.com/osgwiki/pmwiki.php/Contributors/TwoPointZero

Many many thanks to all those who have contributed to the project over
the years, this release is the culmination of all these hard work.

Have fun!! ;-)

Robert Osfield.
OpenSceneGraph Project Lead.
15th June 2007.

---
OpenSceneGraph 2.0 release improves ease-of-use and scalability,
introducing new osgViewer, osgShadow and osgManipulator libraries, new
build system, improved multi-core, multi-GPU support.

PERTHSHIRE, Scotland - 15th June 2007 - OpenSceneGraph Professional
Services announces the release of OpenSceneGraph 2.0, the industry's
leading open-source scene graph technology, designed to accelerate
application development and improve 3D graphics performance.
OpenSceneGraph 2.0, written entirely in Standard C++ and built upon
OpenGL, offers developers working in the visual simulation, game
development, virtual reality, scientific visualization and modeling
markets a real-time visualization tool which rivals established
commercial scene graph toolkits in functionality and performance.
OpenSceneGraph 2.0 runs on all Microsoft Windows platforms, Apple
OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating
systems.

Open-source development delivers industry-leading features and performance
The OpenSceneGraph 2.0 release is the culmination of 8 years of work
by the lead developers and the open-source community that has grown up
around the project. The real-time graphics industry and academia
embraced it from the very beginning, deploying it in real-world
applications, and actively participating in its development, testing
and refinement. The end result is a high-quality library with a
feature set relevant to application developers' needs.

The theme for the 2.0 release has been making the OpenSceneGraph
easier to use, yet more flexible and powerful.

Features include:

* New unified build system using CMake, which simplifies the build
process, automatically detecting installed dependencies and providing
build configuration as well as support for a wide range of development
tools.
* New libraries:
o osgViewer - provides native windowing support and viewer
functionality that scales from a single view embedded in a window to
multi-thread, multi-gpu, multi-screen viewers and can handle multiple
scene graphs at one time. The new viewer architecture also provides
support for novel display systems that require distortion correction,
such as hemispheres and full domes as well as power-walls and CAVEs.
It replaces the osgProducer/Producer combo as viewer toolkit.
o osgManipulator - provides a set of interactive
manipulators for scaling, rotating and moving objects in the scene.
o osgShadow - provides an extensible framework for adding
dynamic shadows to your scene.
* New low-level extensible intersection framework that includes
support for line, plane and polytope intersections.
* New high-level intersection classes that support paged
databases, LineOfSight, HeightAboveTerrain and ElevationSlice.
* View-dependent overlay - provides ability to overlay text,
country boundaries etc. directly on to terrain, even paged databases.
* Plugins
o Improvements to the OpenFlight, COLLADA, AC3D, DDS plugins
and many more
o New TXF texture font reader.
o New VRML2 reader (using the OpenVRML library).
* Easier 3rd party windowing integration
o With examples showing integration with GLUT, SDL, Qt,
WxWidgets and MFC
* External dependencies removed simplifying build and distribution
o OpenThreads is moved into the core of OpenSceneGraph and
is no longer an external dependency
o Thanks to the integration of windowing support in
osgViewer, Producer is no longer a dependency.

Downloads and Licensing
OpenSceneGraph is open-source so full source code is provided, and can
be copied, modified and used free of charge for commercial and
non-commercial use. Access to the source allows end users greater
flexibility in how they develop, debug and deploy their applications.
They gain productivity and freedom by being able to leverage the tool
chain in accordance with their own release cycles. Downloads of
binaries and source can be found in the Downloads section of the
openscenegraph.org website.

OpenSceneGraph is released under the OpenSceneGraph Public License,
which is based on the Lesser GNU Public License (LGPL), permitting the
software to be used free of charge across the full spectrum of
commercial and open-source applications. Furthermore, it allows both
static and dynamic linking of the OpenSceneGraph libraries without
restricting the licensing of the user's software.

OpenSceneGraph Books now available!

The OpenSceneGraph Quick Start Guide and OpenSceneGraph Reference
Manuals are now available and up to date with the latest
OpenSceneGraph-2.0 release. To purchase your copies head over to
OpenSceneGraph Books website. Profits from the books will help fund
further documentation and book efforts.

Professional support and services
OpenSceneGraph project is backed up with professional services by
OpenSceneGraph Professional Services, based in Scotland, and
Skew-Matrix and Blue-Newt Software both based in the USA.

* Confidential Professional Support
* Bespoke development
* Consultancy
* Training

Community support and contributions
The diverse and growing community of over 1700 developers is centered
around the public osg-users mailing list, where members discuss how
best to use OpenSceneGraph, provide mutual support, and coordinate
development of new features and bug fixes. Members of this community
come from many different countries with backgrounds ranging from some
of the world's largest aerospace companies, game companies, and visual
simulation specialists to university researchers, students and
hobbyists.

The OpenSceneGraph project owes a great deal to the community for its
development and support, in particular we wish to thank the 264
individuals from around the world that have directly contributed to
the development and refinement of the OpenSceneGraph code base.

Robert Osfield
Project Lead and Proprietor OpenSceneGraph Professional Services
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


       
---------------------------------
Yahoo! oneSearch: Finally,  mobile search that gives answers, not web links. 
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to