> If you to disable OpenGL lighting then you'll need to disable > via a GL_LIGHTING mode i.e. > > viewer.getCamera()->getOrCreateStateSet()->setMode(GL_LIGHITNG, > osg::StateAttribute::OFF);
Yes, I think this is what I recommend in the Quick Start Guide. Lighting is just state that you can disable or override in your scene graph if you don't care for the default behavior. I think a lot of the confusion regarding lighting comes from the fact that the OSG default doesn't match the OpenGL default. -Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
