> The defaults in these cases are to do something sensible by default.
> No lighting and no depth test by default would lead to a 
> pretty poor out of the box experience for most users needs.

Seems to have worked out OK for OpenGL over the past 14 years or so. :-)

Anyhow, a quick review of this thread shows that I didn't propose changing
OSG's default, so I'm not sure how we got off on this tangent. I was just
speculating as to why so many users are confused about how to disable or
override lighting state. It probably has nothing to do with the fact that
core OSG changes the OpenGL default behavior. But it certainly does seem to
be a consistent stumbling block, and I'm not sure what the explanation is
for this confusion.

Do you have any ideas on this, Robert?
   -Paul

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