On 6/29/07, Paul Martz <[EMAIL PROTECTED]> wrote:
As an experienced OpenGL developer, I was strongly opposed to my previous
employers' usage of scene graph technology. I wanted more control in the
software we were developing; the scene graph just seemed to insulate me from
what I wanted to do. I did see one benefit though -- built-in support for
loading models in many different types, something raw OpenGL has always
lacked. As I used scene graphs more and more, I found they offered a lot of
flexibility and features to developers that would've otherwise required
coding by hand. Currently I do most all 3D development using scene graphs
exclusively. I'm a convert.
I hope you will take the time to see the benefits as well.
There is unix quote from some luminary I can't recall right now that
goes something like:
"Those who don't understand UNIX are doomed to reimplement it. Poorly."
Your tale, which is a probably pretty common, makes me think perhaps
we should have:
"Those who don't understand scene graphs are doomed to reimplement
them. Poorly."
;-)
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