> Is there any common procedure (with OSG) to split large > objects in smaller pieces in order to increase the > performance of the frustum culling? I'm not thinking here > about terrain objects, but any kind of object as buildings, > parts of machinery... that can be "broken" into pieces so I > can later make an octree scene from them.
Take a look at osgUtil::Optimizer with the SPATIALIZE_GROUPS flag. I mentioned this in an earlier post in this thread. However, if you're looking for something that will clip polygons and move each part into separate Drawables, no, the Optimizer won't do that for you. -Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
