It seems that a .fx file stores shaders among other things in order 
to achieve a concrete effect (http://www.neatware.com/player/fx.html). You 
could translate the HLSL shaders contained in that file to a GLSL equivalent 
with the aid of HLSL2GLSL:

http://sourceforge.net/projects/hlsl2glsl

HTH,

Alberto

El Lunes 02 Julio 2007, [EMAIL PROTECTED] escribió:
> I'm non 100% sure, but I think .fx shader language belongs to
> Microsoft.
> I have some shader .fx that are very realistic and wonderful
> and I would like to apply them to some parts of my scene...
>
>
> ----
> Messaggio originale----
> Da: [EMAIL PROTECTED]
> Data: 2-lug-2007
> 12.27
> A: "osg users"<[email protected]>
> Ogg: Re: [osg-users]
> Loading shader .fx
>
> On 7/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hi, how can I load shaders with .fx extension?
>
> The OSG core doesn't
> support .fx shaders.
>
> I'm not 100% sure what .fx shaders exactly entail
> so I did a quick
> search on .fx shaders on the net and got lots of links
> that aren't
> particularly useful.   Is it part of Nidia's Cg, part of
> Direct3D?
>
> Robert.

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