Hi,
I'm not a HLSL pro, but afaik HLSL also contains semantics for multipass
effects with a different shader for each pass.
You'd have to implement an OSG equivalent for each pass on your own
then, anyway...
Good luck
I'm non 100% sure, but I think .fx shader language belongs to
Microsoft.
I have some shader .fx that are very realistic and wonderful
and I would like to apply them to some parts of my scene...
--
Joachim E. Vollrath
University of Stuttgart
Institute for Visualization and Interactive Systems (VIS)
web: http://wwwvis.informatik.uni-stuttgart.de/eng/
mail: [EMAIL PROTECTED]
phone: 49.711.7816.403
fax: 49.711.7816.340
german postal address:
Dipl. Inf. Joachim E. Vollrath
Universitaet Stuttgart, Institutsverbund Informatik
Institut fuer Visualisierung und Interaktive Systeme
Universitaetstrasse 38
70569 Stuttgart
GERMANY
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/