Hi Harash,

Could you please send a modified example that reproduces this problem.

Robert.

On 7/4/07, Harash Sharma <[EMAIL PROTECTED]> wrote:
Hi Robert,

    I was trying the luminance component drawing and came across a strange
problem.

1.   An osgViewer::View object is added to osgViewer::CompositeViewer.
2.   The GraphicsContext is created using createGraphicsContext for given
traits.
3.   Used View::GetCamera()->setGraphicsContext


Under the following three conditions, the RTT camera created, actually draws
to the screen and to the texture attached:

1. Texture Internal Format set to GL_LUMINANCE
2. Texture Rendering Camera Viewport set.

I modified the osgDistortion Example to incorporate the above requirements
and was able to reproduce the problem -- Monochrome Scene rendered in
specified viewport and Colored scene rendered at (0,0) with the size equal
to the specified texture size. The moment I make the Texture Internal format
GL_RGBA, everything becomes normal. The same happens if I remove the
association of GraphicsContext with View (removing the createGraphicsContext
statement itself).

     I don't know if this really is a bug or something wrong in my
understanding. I am really very sorry for troubling you in your busy
schedule every now and then. I really appreciate your sound support. Please
bear with me. Thanks........


Regards

Harash



 ________________________________
Park yourself in front of a world of choices in alternative vehicles.
Visit the Yahoo! Auto Green Center.


_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to