Hi Nick, Did you modify your shader code to use samplerRect/textureRect instead of sampler2D/texture2D? Also, are your texture coordinates in pixel units instead of normalized units?
-Farshid On 7/16/07, Trajce Nikolov <[EMAIL PROTECTED]> wrote:
Hello community, I have some fragment shader that works ok with Texture2D. When I change it to use TextureRectangles instead it doesnt work. Any hints? Thanx -- - Nick _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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