Hi Nick,

Did you modify your shader code to use samplerRect/textureRect instead
of sampler2D/texture2D? Also, are your texture coordinates in pixel
units instead of normalized units?

-Farshid

On 7/16/07, Trajce Nikolov <[EMAIL PROTECTED]> wrote:
Hello community,

I have some fragment shader that works ok with Texture2D. When I change it
to use TextureRectangles instead it doesnt work. Any hints?

Thanx

--
- Nick
_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to