I created a forest base using TexGenNode to representing the shading on
the landscape.
It works fine, but when trying to do a number using texture units from 1
to n, I cannot get more than 3 bases to appear.
Is this related to the limit GL_MAX_TEXTURE_UNITS or something more
subtle that I am missing.
I am on v1.2.
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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