Paul
Yes I have an NVidia so that's the reason.
Any pointers as to a suitable method to produce the bases for a
(possibly) large number of forests?
Thanks
Alan
Paul Martz wrote:
What hardware are you using? NVIDIA graphics cards support only texture
units 0-3, anything beyond that is not supported (except when using a
fragment shader.)
-Paul
I created a forest base using TexGenNode to representing the
shading on the landscape.
It works fine, but when trying to do a number using texture
units from 1 to n, I cannot get more than 3 bases to appear.
Is this related to the limit GL_MAX_TEXTURE_UNITS or
something more subtle that I am missing.
I am on v1.2.
--
Regards
Alan Harris
ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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