Paul

Yes I have an NVidia so that's the reason.

Any pointers as to a suitable method to produce the bases for a (possibly) large number of forests?

Thanks
Alan

Paul Martz wrote:
What hardware are you using? NVIDIA graphics cards support only texture
units 0-3, anything beyond that is not supported (except when using a
fragment shader.)
   -Paul


I created a forest base using TexGenNode to representing the shading on the landscape.

It works fine, but when trying to do a number using texture units from 1 to n, I cannot get more than 3 bases to appear.

Is this related to the limit GL_MAX_TEXTURE_UNITS or something more subtle that I am missing.

I am on v1.2.

--

Regards
Alan Harris

ReSoft Ltd
Cornwallis, Burycroft Road
Hook Norton
Banbury, OX15 5PR, UK
Tel: +44 (0) 1608 730707
Email: [EMAIL PROTECTED]
Web: www.resoft.co.uk
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