What hardware are you using? NVIDIA graphics cards support only texture
units 0-3, anything beyond that is not supported (except when using a
fragment shader.)
   -Paul


> I created a forest base using TexGenNode to representing the 
> shading on the landscape.
> 
> It works fine, but when trying to do a number using texture 
> units from 1 to n, I cannot get more than 3 bases to appear.
> 
> Is this related to the limit GL_MAX_TEXTURE_UNITS or 
> something  more subtle that I am missing.
> 
> I am on v1.2.
> 
> -- 
> 
> Regards
> Alan Harris
> 
> ReSoft Ltd
> Cornwallis, Burycroft Road
> Hook Norton
> Banbury, OX15 5PR, UK
> Tel: +44 (0) 1608 730707
> Email: [EMAIL PROTECTED]
> Web: www.resoft.co.uk
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