What hardware are you using? NVIDIA graphics cards support only texture units 0-3, anything beyond that is not supported (except when using a fragment shader.) -Paul
> I created a forest base using TexGenNode to representing the > shading on the landscape. > > It works fine, but when trying to do a number using texture > units from 1 to n, I cannot get more than 3 bases to appear. > > Is this related to the limit GL_MAX_TEXTURE_UNITS or > something more subtle that I am missing. > > I am on v1.2. > > -- > > Regards > Alan Harris > > ReSoft Ltd > Cornwallis, Burycroft Road > Hook Norton > Banbury, OX15 5PR, UK > Tel: +44 (0) 1608 730707 > Email: [EMAIL PROTECTED] > Web: www.resoft.co.uk > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/