Emil Tin <[email protected]> writes: > I fixed these and added a few tests.
ok similar place where i am not sure it is correct: ./GraphLoader.h:150: std::swap(forward, backward); and a place where i am confused: BasicRoutingInterface.h:147: unpackedPath.push_back(_PathData(ed.id, _queryData.nodeHelpDesk->getNameIndexFromEdgeID(ed.id), _queryData.nodeHelpDesk->getTurnInstructionFromEdgeID(ed.id), ed.distance, _queryData.nodeHelpDesk->getModeFromEdgeID(ed.id)) ); does it matter whether the code above matched the edge in forward or backward direction? maybe one condition is always false? it is always used in forward direction? - but maybe I do have some misconception here. > On a sidenote, I think the way.direction flag could be removed from > LUA. Instead you could just set forward and backward speed. do you also think removing it completely would be a good idea? jens _______________________________________________ OSRM-talk mailing list [email protected] http://lists.openstreetmap.org/listinfo/osrm-talk
