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Den 30/04/2013 kl. 15.53 skrev Jens Thiele <[email protected]>:

> Emil Tin <[email protected]> writes:
> 
>> On Apr 30, 2013, at 10:44 , Jens Thiele <[email protected]> wrote:
>> 
>>> Emil Tin <[email protected]> writes:
>>> 
>>>> I fixed these and added a few tests.
>>> ok
>>> 
>>> similar place where i am not sure it is correct:
>>> ./GraphLoader.h:150: std::swap(forward, backward);
>>> 
>>> and a place where i am confused:
>>> 
>>> BasicRoutingInterface.h:147: unpackedPath.push_back(_PathData(ed.id,
>>> _queryData.nodeHelpDesk->getNameIndexFromEdgeID(ed.id),
>>> _queryData.nodeHelpDesk->getTurnInstructionFromEdgeID(ed.id),
>>> ed.distance, _queryData.nodeHelpDesk->getModeFromEdgeID(ed.id)) );
>>> 
>>> does it matter whether the code above matched the edge in forward or
>>> backward direction? maybe one condition is always false? it is
>>> always used in forward direction? - but maybe I do have some
>>> misconception here.
>> 
>> 
>> when unpacking the path, what's referenced with an id is edge based
>> edges, and they're always unidirectional.
> 
> i see, thanks!
> 
>> did you try running the mode flag tests? they all pass:
>> 
>>    cucumber -t @mode
> 
> not yet, sorry - on my main development machine i don't have ruby / gems
> 
>> of course there might be other cases that doesn't work correctly. if
>> you can find them and write a failing test, it's always helpful.
> 
> will try if i find a problem
> 
>>>> On a sidenote, I think the way.direction flag could be removed from
>>>> LUA. Instead you could just set forward and backward speed.
>>> do you also think removing it completely would be a good idea?
>> 
>> internally we need a way to speciify whether an node based edge is
>> bidirectional. whether we use a single direction flag, or separate
>> forward/backward flags i don't think matter so much.
> 
> at that point i only meant removing way.direction to make the lua
> profiles simpler

Ok. Yes i think it could be removed. Both speed and mode could be used instead 
to indicate which directions are traversible.

It would be nice if you could use way.speed to set both directions, and 
way.forward.speed / way.backward.speed to override for each direction. And 
similar for other settings.



> greetings
> jens
> 
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