On Fri, Feb 17, 2012 at 1:00 AM, Les Hughes <l...@datarev.com.au> wrote: > Ian Thomas wrote: >> >> >> An OT “project” of mine. >> >> A friend has Parkinson’s disease, and is getting the jitters. He was a >> senior manager in a major IT corporation (he is not a programmer, did some >> FORTRAN for his MSc, years ago – but he’s smart enough). About a year ago >> wrote for himself a simple reaction time (mouse response to some cue >> appearing on screen) in MS Excel (VBA), but he would like to do some .NET >> programming, and also write something more appropriate for his condition. >> >> I have seen a few things on CodeProject that might be adaptable, but most >> are too elaborate (games, which assume super-quick reaction time but also >> are too involved in terms of story line, graphics, etc). >> >> Over time, I would be grateful if anyone on the list can just post a URL >> that I can have a look at. I’ve got him working with VS2008 Express, but >> might need to use a more capable / more recent IDE. >> >> (Those of you who are aware of tests for behavioural neuroscience may know >> that this is a reasonably involved area of research and testing, *but* is >> also a very fertile area for internet money-raking, by individuals whose >> ethical behaviour is similar to those advertising p3nis enlargement!) >> >> >> Thanks – it would be good to get a few tips. >> >> ------------------------------------------------------------------------ >> >> >> Ian Thomas >> Victoria Park, Western Australia >> > > Hi Ian, > > Just an idea which came to me, not sure if it is much use (at least in the > short term), but it seems like a game similar to tetris (maybe even a > simpler version with only 3 or 4 shapes) might be good for testing reaction > times. You can graph the average response time from when a shape appears to > where it is placed, and see how it goes as the game gets faster. Obviously > this will not give good results after one game (because reaction times will > also depend on what shapes you have at the bottom and ability to problem > solve), but I think the data gained over the longer term can show trends and > averages/etc. > > Also maybe a game that shows you three images, where two are the same and > one is different, and using left, down, right on the arrowpad you need to > select the one that doesn't match. You could once again keep the data and > graph this over the long term.
Even Pong could be used this way I guess > > Anyway, good luck, and I'd be interested to here any progress. > > -- > Les Hughes > l...@datarev.com.au