On Fri, Feb 17, 2012 at 1:00 AM, Les Hughes <l...@datarev.com.au> wrote:
> Ian Thomas wrote:
>>
>>
>> An OT “project” of mine.
>>
>> A friend has Parkinson’s disease, and is getting the jitters. He was a
>> senior manager in a major IT corporation (he is not a programmer, did some
>> FORTRAN for his MSc, years ago – but he’s smart enough). About a year ago
>> wrote for himself a simple reaction time (mouse response to some cue
>> appearing on screen) in MS Excel (VBA), but he would like to do some .NET
>> programming, and also write something more appropriate for his condition.
>>
>> I have seen a few things on CodeProject that might be adaptable, but most
>> are too elaborate (games, which assume super-quick reaction time but also
>> are too involved in terms of story line, graphics, etc).
>>
>> Over time, I would be grateful if anyone on the list can just post a URL
>> that I can have a look at. I’ve got him working with VS2008 Express, but
>> might need to use a more capable / more recent IDE.
>>
>> (Those of you who are aware of tests for behavioural neuroscience may know
>> that this is a reasonably involved area of research and testing, *but* is
>> also a very fertile area for internet money-raking, by individuals whose
>> ethical behaviour is similar to those advertising p3nis enlargement!)
>>
>>
>> Thanks – it would be good to get a few tips.
>>
>> ------------------------------------------------------------------------
>>
>>
>> Ian Thomas
>> Victoria Park, Western Australia
>>
>
> Hi Ian,
>
> Just an idea which came to me, not sure if it is much use (at least in the
> short term), but it seems like a game similar to tetris (maybe even a
> simpler version with only 3 or 4 shapes) might be good for testing reaction
> times. You can graph the average response time from when a shape appears to
> where it is placed, and see how it goes as the game gets faster. Obviously
> this will not give good results after one game (because reaction times will
> also depend on what shapes you have at the bottom and ability to problem
> solve), but I think the data gained over the longer term can show trends and
> averages/etc.
>
> Also maybe a game that shows you three images, where two are the same and
> one is different, and using left, down, right on the arrowpad you need to
> select the one that doesn't match. You could once again keep the data and
> graph this over the long term.

Even Pong could be used this way I guess

>
> Anyway, good luck, and I'd be interested to here any progress.
>
> --
> Les Hughes
> l...@datarev.com.au

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