There is a commercial version at http://www.tovatest.com/
There is a lot of documentation due to it's relevance in diagnosing ADHD However the response time aspects of it, it should be relevant to your friend as well. I understand that response time depends on factors such as age and gender as well - and the data that the scores are graded on is proprietary. _____ From: [email protected] [mailto:[email protected]] On Behalf Of Ian Thomas Sent: Saturday, 18 February 2012 12:52 PM To: 'ozDotNet' Subject: RE: [OT] Sample projects for 'testing' Reaction Time Kirsten Your link is more relevant - or at least is along the lines I would prefer to pursue. The Wikipedia note refers to a 20-minute long computer program. Have you discovered an open source version, or/and any descriptions of the individual tests? _____ Ian Thomas Victoria Park, Western Australia _____ From: [email protected] [mailto:[email protected]] On Behalf Of Kirsten Greed Sent: Saturday, February 18, 2012 7:01 AM To: 'ozDotNet' Subject: RE: [OT] Sample projects for 'testing' Reaction Time Hi Ian I would be interested to learn of such projects. http://en.wikipedia.org/wiki/Test_of_Variables_of_Attention Indicates a microswitch is more reliable than keyboard and mouse I wonder how a joystick does. Cheers Kirsten _____ From: [email protected] [mailto:[email protected]] On Behalf Of mike smith Sent: Friday, 17 February 2012 12:53 PM To: ozDotNet Subject: Re: [OT] Sample projects for 'testing' Reaction Time On Fri, Feb 17, 2012 at 11:59 AM, noonie <[email protected]> wrote: Greetings, These types of games are really testing more than reaction time (pattern recognition, spatial and trajectory analysis) and although we may assume that those cognitive abilities remain the same for an individual, in the short to medium term, you can get better at it with practice. And then it goes the other way, when you get tired of it. Kind of like the glaucoma 'light test' (don't move your eye, stare straight ahead, and push a button when you see a LED anywhere in the field of view. Oh, and do this for about 45 minutes. The results for the second eye are usually down from the first, I understand) If you're just testing reaction time then "push the button when you see the light" has it all over the others... But is nowhere near as much fun ;-( See above. Last time I did something like this (that required accurate and repeatable time intervals) I had to run it off an interrupt. Or the latency jitter killed the test. If you're testing motor skills then a test of precision may be better. How about a computer version of the old "skill testers" that involved a wiggly wire and a loop with a bell and, optionally, a mild electric shock ;-) Only mild? -- Regards, noonie On 17 February 2012 11:05, Bec Carter <[email protected]> wrote: On Fri, Feb 17, 2012 at 1:00 AM, Les Hughes <[email protected]> wrote: > Ian Thomas wrote: >> >> >> An OT "project" of mine. >> >> A friend has Parkinson's disease, and is getting the jitters. He was a >> senior manager in a major IT corporation (he is not a programmer, did some >> FORTRAN for his MSc, years ago - but he's smart enough). About a year ago >> wrote for himself a simple reaction time (mouse response to some cue >> appearing on screen) in MS Excel (VBA), but he would like to do some .NET >> programming, and also write something more appropriate for his condition. >> >> I have seen a few things on CodeProject that might be adaptable, but most >> are too elaborate (games, which assume super-quick reaction time but also >> are too involved in terms of story line, graphics, etc). >> >> Over time, I would be grateful if anyone on the list can just post a URL >> that I can have a look at. I've got him working with VS2008 Express, but >> might need to use a more capable / more recent IDE. >> >> (Those of you who are aware of tests for behavioural neuroscience may know >> that this is a reasonably involved area of research and testing, *but* is >> also a very fertile area for internet money-raking, by individuals whose >> ethical behaviour is similar to those advertising p3nis enlargement!) >> >> >> Thanks - it would be good to get a few tips. >> >> ------------------------------------------------------------------------ >> >> >> Ian Thomas >> Victoria Park, Western Australia >> > > Hi Ian, > > Just an idea which came to me, not sure if it is much use (at least in the > short term), but it seems like a game similar to tetris (maybe even a > simpler version with only 3 or 4 shapes) might be good for testing reaction > times. You can graph the average response time from when a shape appears to > where it is placed, and see how it goes as the game gets faster. Obviously > this will not give good results after one game (because reaction times will > also depend on what shapes you have at the bottom and ability to problem > solve), but I think the data gained over the longer term can show trends and > averages/etc. > > Also maybe a game that shows you three images, where two are the same and > one is different, and using left, down, right on the arrowpad you need to > select the one that doesn't match. You could once again keep the data and > graph this over the long term. Even Pong could be used this way I guess > > Anyway, good luck, and I'd be interested to here any progress. > > -- > Les Hughes > [email protected] -- Meski <http://courteous.ly/aAOZcv> http://courteous.ly/aAOZcv "Going to Starbucks for coffee is like going to prison for sex. 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