There is a commercial version at http://www.tovatest.com/

There is a lot of documentation due to it's relevance in diagnosing ADHD  

However the response time aspects of it, it should be relevant to your
friend as well.

 

I understand that response time depends on factors such as age and gender as
well - and the data that the scores are graded on is proprietary.

 

 

  _____  

From: [email protected] [mailto:[email protected]]
On Behalf Of Ian Thomas
Sent: Saturday, 18 February 2012 12:52 PM
To: 'ozDotNet'
Subject: RE: [OT] Sample projects for 'testing' Reaction Time

 

Kirsten

Your link is more relevant - or at least is along the lines I would prefer
to pursue. 

The Wikipedia note refers to a 20-minute long computer program. Have you
discovered an open source version, or/and any descriptions of the individual
tests? 

 

  _____  

Ian Thomas
Victoria Park, Western Australia

  _____  

From: [email protected] [mailto:[email protected]]
On Behalf Of Kirsten Greed
Sent: Saturday, February 18, 2012 7:01 AM
To: 'ozDotNet'
Subject: RE: [OT] Sample projects for 'testing' Reaction Time

 

Hi Ian

I would be interested to learn of such projects.

http://en.wikipedia.org/wiki/Test_of_Variables_of_Attention

Indicates a microswitch is more reliable than keyboard and mouse

I wonder how a joystick does.

Cheers

Kirsten

 

 

  _____  

From: [email protected] [mailto:[email protected]]
On Behalf Of mike smith
Sent: Friday, 17 February 2012 12:53 PM
To: ozDotNet
Subject: Re: [OT] Sample projects for 'testing' Reaction Time

 

On Fri, Feb 17, 2012 at 11:59 AM, noonie <[email protected]> wrote:

Greetings,

 

These types of games are really testing more than reaction time (pattern
recognition, spatial and trajectory analysis) and although we may assume
that those cognitive abilities remain the same for an individual, in the
short to medium term, you can get better at it with practice.

 

 

And then it goes the other way, when you get tired of it.  Kind of like the
glaucoma 'light test'

 

(don't move your eye, stare straight ahead, and push a button when you see a
LED anywhere in the field of view.  Oh, and do this for about 45 minutes.
The results for the second eye are usually down from the first, I
understand)

 

 

If you're just testing reaction time then "push the button when you see the
light"  has it all over the others... But is nowhere near as much fun ;-(

 

 

See above. 

 

Last time I did something like this (that required accurate and repeatable
time intervals) I had to run it off an interrupt.  Or the latency jitter
killed the test.

 

If you're testing motor skills then a test of precision may be better. How
about a computer version of the old "skill testers" that involved a wiggly
wire and a loop with a bell and, optionally, a mild electric shock ;-)

 

 

Only mild?

 

-- 

Regards,

noonie

 

 

On 17 February 2012 11:05, Bec Carter <[email protected]> wrote:

On Fri, Feb 17, 2012 at 1:00 AM, Les Hughes <[email protected]> wrote:
> Ian Thomas wrote:
>>
>>
>> An OT "project" of mine.
>>
>> A friend has Parkinson's disease, and is getting the jitters. He was a
>> senior manager in a major IT corporation (he is not a programmer, did
some
>> FORTRAN for his MSc, years ago - but he's smart enough). About a year ago
>> wrote for himself a simple reaction time (mouse response to some cue
>> appearing on screen) in MS Excel (VBA), but he would like to do some .NET
>> programming, and also write something more appropriate for his condition.
>>
>> I have seen a few things on CodeProject that might be adaptable, but most
>> are too elaborate (games, which assume super-quick reaction time but also
>> are too involved in terms of story line, graphics, etc).
>>
>> Over time, I would be grateful if anyone on the list can just post a URL
>> that I can have a look at. I've got him working with VS2008 Express, but
>> might need to use a more capable / more recent IDE.
>>
>> (Those of you who are aware of tests for behavioural neuroscience may
know
>> that this is a reasonably involved area of research and testing, *but* is
>> also a very fertile area for internet money-raking, by individuals whose
>> ethical behaviour is similar to those advertising p3nis enlargement!)
>>
>>
>> Thanks - it would be good to get a few tips.
>>
>> ------------------------------------------------------------------------
>>
>>
>> Ian Thomas
>> Victoria Park, Western Australia
>>
>
> Hi Ian,
>
> Just an idea which came to me, not sure if it is much use (at least in the
> short term), but it seems like a game similar to tetris (maybe even a
> simpler version with only 3 or 4 shapes) might be good for testing
reaction
> times. You can graph the average response time from when a shape appears
to
> where it is placed, and see how it goes as the game gets faster. Obviously
> this will not give good results after one game (because reaction times
will
> also depend on what shapes you have at the bottom and ability to problem
> solve), but I think the data gained over the longer term can show trends
and
> averages/etc.
>
> Also maybe a game that shows you three images, where two are the same and
> one is different, and using left, down, right on the arrowpad you need to
> select the one that doesn't match. You could once again keep the data and
> graph this over the long term.

Even Pong could be used this way I guess


>
> Anyway, good luck, and I'd be interested to here any progress.
>
> --
> Les Hughes
> [email protected]

 





 

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