On Fri, Feb 17, 2012 at 11:59 AM, noonie <[email protected]> wrote:

> Greetings,
>
> These types of games are really testing more than reaction time (pattern
> recognition, spatial and trajectory analysis) and although we may assume
> that those cognitive abilities remain the same for an individual, in the
> short to medium term, you can get better at it with practice.
>
>
And then it goes the other way, when you get tired of it.  Kind of like the
glaucoma 'light test'

(don't move your eye, stare straight ahead, and push a button when you see
a LED anywhere in the field of view.  Oh, and do this for about 45 minutes.
 The results for the second eye are usually down from the first, I
understand)



> If you're just testing reaction time then "push the button when you see
> the light"  has it all over the others... But is nowhere near as much fun
> ;-(
>
>
See above.

Last time I did something like this (that required accurate and repeatable
time intervals) I had to run it off an interrupt.  Or the latency jitter
killed the test.


> If you're testing motor skills then a test of precision may be better. How
> about a computer version of the old "skill testers" that involved a wiggly
> wire and a loop with a bell and, optionally, a mild electric shock ;-)
>
>
Only mild?


> --
> Regards,
> noonie
>
>
> On 17 February 2012 11:05, Bec Carter <[email protected]> wrote:
>
>> On Fri, Feb 17, 2012 at 1:00 AM, Les Hughes <[email protected]> wrote:
>> > Ian Thomas wrote:
>> >>
>> >>
>> >> An OT “project” of mine.
>> >>
>> >> A friend has Parkinson’s disease, and is getting the jitters. He was a
>> >> senior manager in a major IT corporation (he is not a programmer, did
>> some
>> >> FORTRAN for his MSc, years ago – but he’s smart enough). About a year
>> ago
>> >> wrote for himself a simple reaction time (mouse response to some cue
>> >> appearing on screen) in MS Excel (VBA), but he would like to do some
>> .NET
>> >> programming, and also write something more appropriate for his
>> condition.
>> >>
>> >> I have seen a few things on CodeProject that might be adaptable, but
>> most
>> >> are too elaborate (games, which assume super-quick reaction time but
>> also
>> >> are too involved in terms of story line, graphics, etc).
>> >>
>> >> Over time, I would be grateful if anyone on the list can just post a
>> URL
>> >> that I can have a look at. I’ve got him working with VS2008 Express,
>> but
>> >> might need to use a more capable / more recent IDE.
>> >>
>> >> (Those of you who are aware of tests for behavioural neuroscience may
>> know
>> >> that this is a reasonably involved area of research and testing, *but*
>> is
>> >> also a very fertile area for internet money-raking, by individuals
>> whose
>> >> ethical behaviour is similar to those advertising p3nis enlargement!)
>> >>
>> >>
>> >> Thanks – it would be good to get a few tips.
>> >>
>> >>
>> ------------------------------------------------------------------------
>> >>
>> >>
>> >> Ian Thomas
>> >> Victoria Park, Western Australia
>> >>
>> >
>> > Hi Ian,
>> >
>> > Just an idea which came to me, not sure if it is much use (at least in
>> the
>> > short term), but it seems like a game similar to tetris (maybe even a
>> > simpler version with only 3 or 4 shapes) might be good for testing
>> reaction
>> > times. You can graph the average response time from when a shape
>> appears to
>> > where it is placed, and see how it goes as the game gets faster.
>> Obviously
>> > this will not give good results after one game (because reaction times
>> will
>> > also depend on what shapes you have at the bottom and ability to problem
>> > solve), but I think the data gained over the longer term can show
>> trends and
>> > averages/etc.
>> >
>> > Also maybe a game that shows you three images, where two are the same
>> and
>> > one is different, and using left, down, right on the arrowpad you need
>> to
>> > select the one that doesn't match. You could once again keep the data
>> and
>> > graph this over the long term.
>>
>> Even Pong could be used this way I guess
>>
>> >
>> > Anyway, good luck, and I'd be interested to here any progress.
>> >
>> > --
>> > Les Hughes
>> > [email protected]
>>
>
>


-- 
Meski

 http://courteous.ly/aAOZcv

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