https://bugzilla.redhat.com/show_bug.cgi?id=2437502
--- Comment #74 from Nicola Taibi <[email protected]> --- - F7 - Anisotropic Filtering: Improves the sharpness of slanted surfaces (cycles through 1x, 2x, 4x, 8x, 16x). - F8 - Starfield Density: Changes the number of background stars (from 1,000 to 8,000). Useful for making space feel denser or reducing the load on the GPU. - Multi-Tube Independent Logic: The system now supports firing up to four torpedoes in rapid succession. - Cyclic Reload HUD: The [L] (Loading) status is now correctly displayed for each individual tube. - Boundary Enforcement: Torpedoes now explode immediately upon reaching quadrant boundaries. - Universal Visibility: Torpedoes from all players are now rendered in everyone's 3D view (Object Type 28). - Optimized HUD: Personal HUD indicators accurately track your own torpedoes, while the 3D view displays all tactical ordnance without cluttering the screen with unnecessary labels. - Quadrants: 40x40x40 (64,000 quadrants).Sectors (Units): 40x40x40 per quadrant.Absolute Coordinate System: Migrated from 0-400 to 0.0-1600.0. - Vastness: The galaxy is now 64 times larger in terms of absolute unit volume, ensuring superior fluidity during high-speed movement. - All navigation commands (nav, imp, apr) and calculators (cal, ical) now operate with hundredth-degree precision (%.2f). - Short-Range Sensors (srs) and status reports (sta) now display coordinates and distances with two decimal places. - Hyperdrive Recalibration: Warp Factor 9.9 traverses the galaxy's diagonal ($\approx 2771$ units) in 40 real-world seconds. - HUD ETA: Added a yellow field in the 3D viewer that displays the Estimated Time of Arrival in seconds; this is only visible when a destination is set. - Tactical Cube: The quadrant frame has been scaled to $40 \times 40 \times 40$.Tactical Grid: Now covers the entire sector volume with reference lines every 10 units. - Precision has been increased to "millimeter" level, with a stopping tolerance of 0.01 units (ten times more precise). This is critical for docking and boarding maneuvers. - Full HD (**1920x1080**) support via `TACTICAL_CUBE_W/H` macros. The game is now feature-complete and stable (~99%). Ready for final technical review. Release 16. With kind regards, Nick Spec URL: https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10153706-spacegl/spacegl.spec SRPM URL: https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10153706-spacegl/spacegl-2026.02.09-16.fc45.src.rpm -- You are receiving this mail because: You are on the CC list for the bug. You are always notified about changes to this product and component https://bugzilla.redhat.com/show_bug.cgi?id=2437502 Report this comment as SPAM: https://bugzilla.redhat.com/enter_bug.cgi?product=Bugzilla&format=report-spam&short_desc=Report%20of%20Bug%202437502%23c74 -- _______________________________________________ package-review mailing list -- [email protected] To unsubscribe send an email to [email protected] Fedora Code of Conduct: https://docs.fedoraproject.org/en-US/project/code-of-conduct/ List Guidelines: https://fedoraproject.org/wiki/Mailing_list_guidelines List Archives: https://lists.fedoraproject.org/archives/list/[email protected] Do not reply to spam, report it: https://forge.fedoraproject.org/infra/tickets/issues/new
