https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #74 from Nicola Taibi <[email protected]> ---
- F7 - Anisotropic Filtering: Improves the sharpness of slanted surfaces
(cycles through 1x, 2x, 4x, 8x, 16x).
- F8 - Starfield Density: Changes the number of background stars (from 1,000 to
8,000). Useful for making space feel denser or reducing the load on the GPU.
- Multi-Tube Independent Logic: The system now supports firing up to four
torpedoes in rapid succession.
- Cyclic Reload HUD: The [L] (Loading) status is now correctly displayed for
each individual tube.
- Boundary Enforcement: Torpedoes now explode immediately upon reaching
quadrant boundaries.
- Universal Visibility: Torpedoes from all players are now rendered in
everyone's 3D view (Object Type 28).
- Optimized HUD: Personal HUD indicators accurately track your own torpedoes,
while the 3D view displays all tactical ordnance without cluttering the screen
with unnecessary labels.
- Quadrants: 40x40x40 (64,000 quadrants).Sectors (Units): 40x40x40 per
quadrant.Absolute Coordinate System: Migrated from 0-400 to 0.0-1600.0.
- Vastness: The galaxy is now 64 times larger in terms of absolute unit volume,
ensuring superior fluidity during high-speed movement.
- All navigation commands (nav, imp, apr) and calculators (cal, ical) now
operate with hundredth-degree precision (%.2f).
- Short-Range Sensors (srs) and status reports (sta) now display coordinates
and distances with two decimal places.
- Hyperdrive Recalibration: Warp Factor 9.9 traverses the galaxy's diagonal
($\approx 2771$ units) in 40 real-world seconds.
- HUD ETA: Added a yellow field in the 3D viewer that displays the Estimated
Time of Arrival in seconds; this is only visible when a destination is set.
- Tactical Cube: The quadrant frame has been scaled to $40 \times 40 \times
40$.Tactical Grid: Now covers the entire sector volume with reference lines
every 10 units.
- Precision has been increased to "millimeter" level, with a stopping tolerance
of 0.01 units (ten times more precise). This is critical for docking and
boarding maneuvers.
- Full HD (**1920x1080**) support via `TACTICAL_CUBE_W/H` macros.

The game is now feature-complete and stable (~99%). Ready for final technical
review.

Release 16.


With kind regards, Nick

Spec URL:
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10153706-spacegl/spacegl.spec

SRPM URL:
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10153706-spacegl/spacegl-2026.02.09-16.fc45.src.rpm


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