take this next paragraph with a grain of salt.  Just want to put another
view out there


<stepping up on the soap box>

I am a usual lurker in this forum,  but I see this thread going back to the
same argument as another and that is forcing the user to pay for the
software.  I think as many will agree.  If a user likes the software he will
pay for it.  There is no 'one way' to make it right.  I think that we should
concentrate more on making a product that is usable and desirable that the
user feels compeled to regester it or feels like a complete smuck for
freeloading.  I typically know myself within the first couple of uses
whether a program is a keeper or not and is at that point I decide wether to
regester it or not.  The main factor in deciding is the program not how long
can I use it without paying for it.  If that was the case I would just get
software from the warez sites and be done with it.........

<stepping down off the soap box>

Sorry if I offended anyone,  just wanted to put another point of view out
there..

> -----Original Message-----
> From: Michael S. Davis [SMTP:[EMAIL PROTECTED]]
> Sent: Monday, August 09, 1999 12:51 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: shareware grace period initialization
> 
> On Mon, 9 Aug 1999, Tom Zerucha wrote:
> 
> > Also, it is best not to use a fixed period.  I download and look at a
> lot
> > of stuff and it is often more than 30 days before I can get back to it
> and
> > the last thing I want is EXPIRED! the second time I use something.  Use
> 30
> > (or less) use-days, i.e. increment a counter when it is being used on a
> > different day than the last time.
> 
> This really depends on the application.  For daily use type apps this
> might be good.  But for once-in-a-while apps, that's too long.  Take an
> app that creates icons for instance.  One would get virtually unlimited
> use if the counter was only incremented each time it was used.  Or, take
> an app that cleans up the system.  Giving 30 tries might be equivelant
> to several years use.
> 
> ----------------------------------------------------
> Shoot-to-Win
> 
> Protect the 2nd Amendment
> ----------------------------------------------------
> 

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