Thanks for the explanation.
It really is weird - I have a dozes of old projects and I had a problem
only with this one. The project (and .rsrc file) was created long time ago
with the CW R3, Maybe that information can help.

Regards

Bozidar


> Hmmm, that is wierd.  I'll have to look at this some more.
>
> Anyway, Mac OS PICT images have several ways of storing their
> data.  While a
> PICT often has a bitmap stored in it, it can also contain a series of
> opcodes that describe how to draw the image without using
> bitmaps.  This is
> what allows PICTs to be drawn properly on devices with different
> resolutions
> (e.g. displays, printers, linos, etc.).  One of these opcodes is called
> direct bits and it is a bitmap representation that is different from the
> ones we found in the R3, R4, and R5 images we tested.  Constructor did not
> generate direct bits to our knowledge, so we didn't include it initially.
>
> -E
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> > Of Bozidar Benc
> > Sent: Wednesday, December 01, 1999 12:18 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: DirectBits not supported
> >
> >
> > Eric,
> >
> > Thanks for the explanation. However, none of my images were created
> > on a Mac (I've never used a Mac). Maybe it's important - that
> project was
> > last time accessed with CW R4.
> >
> > Can you explain what direct bits are?
> >
> > Regards
> >
> > Bozidar
> >
> >
> > > Bozidar, et. al,
> > >
> > > My apologies for not getting this out sooner, but I was on
> Thanksgiving
> > > vacation and my ISP wasn't cooperating with sending mail...
> > >
> > > Anyway, as Chris suggested, opening the images with Constructor,
> > > modifying a
> > > pixel, and saving will fix the problem.  The root of the
> problem is that
> > > your images were probably originally created on a Macintosh.
> > The Windows
> > > version of Constructor does not generate direct bits.  There
> > > should be code
> > > to support direct bits in the future.  We started the process
> > of removing
> > > the Altura porting library from the post linker and this is a
> > > side effect of
> > > the change.  We concentrated on getting the modes that could be
> > generated
> > > from the PC first.
> > >
> > > I apologize for any inconvenience this may have caused, but in
> > > the long run,
> > > this will be to all our advantage.
> > >
> > > -E
> > >
> > > > -----Original Message-----
> > > > From: Bozidar Benc [mailto:[EMAIL PROTECTED]]
> > > > Sent: Tuesday, November 30, 1999 2:09 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: DirectBits not supported
> > > >
> > > >
> > > > Thanks a lot! That helped.
> > > >
> > > > Regards
> > > >
> > > > Bozidar
> > > >
> > > >
> > > > > In constructor, open each bitmap that you are using and change
> > > > > something in
> > > > > it (like one pixel).  Then save the bitmap and force constructor
> > > > > to rebuild
> > > > > the resource.  You problem will vanish...
> > > > >
> > > > > /// Chris Terwilliger
> > > > > /// Motorola - iDEN Software Development
> > > > > /// office: 954-723-5318
> > > > > /// mobile: 954-325-0345
> > > > > /// [EMAIL PROTECTED]
> > > > > /// http://www.idendev.com
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: Bozidar Benc [mailto:[EMAIL PROTECTED]]
> > > > > Sent: Thursday, November 25, 1999 5:35 PM
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: DirectBits not supported
> > > > >
> > > > >
> > > > > After a long time I opened one of my old projects with CW R6 Lite.
> > > > > Converting the project went without problems, it compiles
> correctly,
> > > > > but I'm getting the "DirectBits not supported" linker
> error message.
> > > > >
> > > > > What does that error mean?
> > > > >
> > > > > TiA
> > > > >
> > > > > Bozidar
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > >
> > >
> > >
> >
> >
>
>
>

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