> I don't know the answer to your question, but I was
> wondering the same thing myself. I got the code for
> writing to the display from an article by Edward Keyes
> (www.daggerware.com), and I'm assuming you're doing
> the same thing. I downloaded a 3.5 ROM image and
> tried my appplication on the emulator, and it crashed
> in the usual way - namely drawing the image to the
> screen and then crashing. That's all I know.
guys.. you can access the bitmap memory for the screen
just by calling a few API routines.
get the window, then get the bitmap of that window and
then reference the bits of the 'bitmap' (as done in
burning)
http://www.hig.se/~ardiri/development/palmIII/index.html
the coding is very very simple.. but then again, i guess
you will probably get the warnings on the emu - but you
are doing it legally :>
az.
--
Aaron Ardiri
Java Certified Programmer http://www.hig.se/~ardiri/
University-College i G�vle mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN
Tel: +46 26 64 87 38 Fax: +46 26 64 87 88
Mob: +46 70 656 1143 A/H: +46 8 668 78 72
if you enjoy it, then it aint work :) - rule #106 of life
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