> I don't know the answer to your question, but I was
> wondering the same thing myself.  I got the code for
> writing to the display from an article by Edward Keyes
> (www.daggerware.com), and I'm assuming you're doing
> the same thing.  I downloaded a 3.5 ROM image and
> tried my appplication on the emulator, and it crashed
> in the usual way - namely drawing the image to the
> screen and then crashing.  That's all I know.

  guys.. you can access the bitmap memory for the screen 
  just by calling a few API routines.

  get the window, then get the bitmap of that window and
  then reference the bits of the 'bitmap' (as done in 
  burning)

   http://www.hig.se/~ardiri/development/palmIII/index.html

  the coding is very very simple.. but then again, i guess 
  you will probably get the warnings on the emu - but you
  are doing it legally :>

az. 
--
Aaron Ardiri 
Java Certified Programmer      http://www.hig.se/~ardiri/
University-College i G�vle     mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN       
Tel: +46 26 64 87 38           Fax: +46 26 64 87 88
Mob: +46 70 656 1143           A/H: +46 8 668 78 72

if you enjoy it, then it aint work :) - rule #106 of life


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