I'm using simple double buffering when drawing; first I draw everything in a
offscreen WinHandle and then I copy the offscreen into the screenBuffer.
It works well, almost. It's still flickering! I believe this is because of
the time it takes for my Palm V to copy the offscreen to the screen...
Any suggestions on how to get pass this?
Thanks a bunch!
Nils �gren
------post illa verba
textus:-------------------------------------------------
What is done by what is called myself is, I feel, done by
something greater than myself in me.
- James Clerk Maxwell, 1879
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