Sorry, sent this one with the wrong subject first time

So would it as simple as to just set the value in the source code after I
read in the bitmap family or do I have to do something else to make it work?

-----------------------------------
> in a BITMAPFAMILYSPECIAL and I have a 4-bit color image and an 8-bit color
> image it seems to me that I should be able to set two "transparentindex"
> since I have two different "default" colortables.  Is it the case where
the
> first 16 entries in the "default" 8-bit colortable are the same as the
first
> 16 entries of the 4-bit (doesn't look like it to me)?  I guess I have to
> make my bitmaps so that they share the same index or is there a way?

  4-bit color was my baby :)

  it was never designed to have a transparent index, and, it never
  will *grin* - i put BITMAPFAMILYSPECIAL in there for two reasons:

   a) my ease (no more hack for it)
   b) to show developers how they can map bitmaps to their own palettes

  4bit color is only 16 color :) you really dont need transparency
  here, if you want transparency? use a mask :) only 8bit bitmaps
  support transparency in pilrc - if you want it, you'll have to
  do a source mod :)

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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