Don't get discouraged Michael.  Basically what you have to do is experiment.
You get what you pay for when you use free tools, you just have to get your
hands dirt once in a while.  Palm programming seems to be going in a
different way that most other areas.  Most of the apps are written in C and
people coming from a OO background find it weird.  In OO you are more
worried about the "interface" and you do not care too much about the
underlying "implementation".  In palm it seems to be the opposite.  A lot of
the answers to your questions are found by looking through other people's
code since the documentation is poor.  That is why when people "upgrade" to
different OS/SDK's they have problems.

Also, people on the list have been here so long that they forget:

what it is like to just start out in the palm area

that things that are obvious to them are not so obvious to others

that although they have seen the same question over and over, it is probably
the first time that you asked it and since you are not sure what you are
asking, that you cannot look it up yourself. If you knew what you were
looking for, you would already have it.

The archive and the Knowledge base are good for people that have a little
experience in the area, but in order to get there, you are going to have to
ask some "obvious" questions and get some "snippy" responses.

good luck



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Aaron
Ardiri
Sent: Thursday, August 09, 2001 12:53 PM
To: Palm Developer Forum
Subject: RE: Software for developing the bmp to palm


On Thu, 9 Aug 2001, Michael S. Davis wrote:
> >   if you take a look at the pilrc sources, bitmap.c - you'll see
> >   this (the code is open source, go get it):
>
> This is all to confusing.  I thought that the bitmapfamily used:
> 1, 2, 4, 8 bit bitmaps.
>
> I can create 1, 4 and 8 rather easily so it would seem that my bitmap
> family should be:
>
> 1bmp, ?, 4bmp, 8bmp
>
> My only confusion is how to create the '?' bitmap.  I can't save the
> image as 2 bit so I must save it as 4 bit, I guess.  Maybe I am more
> confused that I thought.  Why do you show 8bmp in the 4bmp position,
> when it is possible to save the 4 bit bitmap?

  grrr.. you didn't read the email right

  you can supply pilrc with 24bpp bitmaps as far as i care.. pilrc
  WILL CONVERT IT to 1bpp, 2bpp, 4bpp, 8bpp as neccessary FOR YOU.
  try it. it might just work.

  i just spent the morning updating pilrc to 2.8p7 (available in the
  patch zone guys).. do a bit of research now please. the source
  is there - all your questions are answered in lovely C code.

// az "*sigh*.. vacation sux."
[EMAIL PROTECTED]
http://www.ardiri.com/


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