Just open the bmp in paint;
Cut the bmp of appropriate size .
paste it in a new bitmap resource in constructor.
Set a bitmap family for that
Simple
Manish
>From: Aaron Ardiri <[EMAIL PROTECTED]>
>Reply-To: "Palm Developer Forum" <[EMAIL PROTECTED]>
>To: "Palm Developer Forum" <[EMAIL PROTECTED]>
>Subject: RE: Software for developing the bmp to palm
>Date: Thu, 9 Aug 2001 19:59:30 +0200 (MET DST)
>
>On Thu, 9 Aug 2001, Richard Burmeister wrote:
> > Hey, its free -- what do you expect?
>
> richard.. but, it works :) if you know what your doing :P
>
> > Windows Paint can save monochrome (1 bit), 16 color (4 bit), 256 color
>(8
> > bit) and 24 bit bmps. (See the Save As... dialog.) This covers most
> > situations. However, many other graphics editors are far superior
>(though
> > often not free). That's why I suggested PaintShopPro. However, if
>"free"
> > software is the only kind you like, you can search the web to find other
> > graphics editors that will work.
>
> i dont know how well pilrc can handle custom .bmp files spat out of
> other editors.. :) i know pilrc handles MSPaint bitmaps :) cause,
> thats what i use to test it with :P
>
>// az
>[EMAIL PROTECTED]
>http://www.ardiri.com/
>
>
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