Just open the bmp in paint;

Cut the bmp of appropriate size .
paste it in a new bitmap resource in constructor.
Set a bitmap family for that
Simple
Manish



>From: Aaron Ardiri <[EMAIL PROTECTED]>
>Reply-To: "Palm Developer Forum" <[EMAIL PROTECTED]>
>To: "Palm Developer Forum" <[EMAIL PROTECTED]>
>Subject: RE: Software for developing the bmp to palm
>Date: Thu, 9 Aug 2001 19:59:30 +0200 (MET DST)
>
>On Thu, 9 Aug 2001, Richard Burmeister wrote:
> > Hey, its free -- what do you expect?
>
>   richard.. but, it works :) if you know what your doing :P
>
> > Windows Paint can save monochrome (1 bit), 16 color (4 bit), 256 color 
>(8
> > bit) and 24 bit bmps.  (See the Save As... dialog.)  This covers most
> > situations.  However, many other graphics editors are far superior 
>(though
> > often not free).  That's why I suggested PaintShopPro.  However, if 
>"free"
> > software is the only kind you like, you can search the web to find other
> > graphics editors that will work.
>
>   i dont know how well pilrc can handle custom .bmp files spat out of
>   other editors.. :) i know pilrc handles MSPaint bitmaps :) cause,
>   thats what i use to test it with :P
>
>// az
>[EMAIL PROTECTED]
>http://www.ardiri.com/
>
>
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