On Wed, 12 Dec 2001, Robert Purcell wrote: > To answer Howard's question, I'm currently using Codewarrior for all > my developing. One of my products is a game called "Joggle". I'm > in the process of releasing an update, and this new version has crossed > the 100k size. I know that's not much compared to some apps for the > Palm, but I figure a puzzle game shouldn't use so much valuable Palm > memory. I'm hoping (with the use of everybody's wonderful suggestions) > to get my file size back below 100k.
from what i see from the application.... joggle should be around 30-40k max.. 100k is bloat ;) lemmings (without the levels) is around 80k :P rolling out your own compression does help :) we use a combination of lz77 + huffman in lemmings - gets us 11:1 ratios most of the time :) without losing quality in the image, not too bad :P another tip.. well, heh :) i'll let you figure it out! :) storing bitmaps for each depth takes up a lot of space *g* you'll soon learn the value of the word "look-up table" :) // az [EMAIL PROTECTED] http://www.ardiri.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
