On Wed, 12 Dec 2001, Robert Purcell wrote:
> To answer Howard's question, I'm currently using Codewarrior for all
> my developing.  One of my products is a game called "Joggle".  I'm
> in the process of releasing an update, and this new version has crossed
> the 100k size.  I know that's not much compared to some apps for the
> Palm, but I figure a puzzle game shouldn't use so much valuable Palm
> memory.  I'm hoping (with the use of everybody's wonderful suggestions)
> to get my file size back below 100k.

  from what i see from the application.... joggle should be around
  30-40k max.. 100k is bloat ;) lemmings (without the levels) is
  around 80k :P rolling out your own compression does help :)

  we use a combination of lz77 + huffman in lemmings - gets us
  11:1 ratios most of the time :) without losing quality in the
  image, not too bad :P

  another tip.. well, heh :) i'll let you figure it out! :) storing
  bitmaps for each depth takes up a lot of space *g* you'll soon
  learn the value of the word "look-up table" :)

// az
[EMAIL PROTECTED]
http://www.ardiri.com/


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