On Thu, 13 Dec 2001, Mark A. Peters wrote:
> I'm working on an app that uses bitmaps fairly heavily for graphic buttons,
> splash screens, and UI "eye candy", and I got about a 40% size reduction by
> segregating the various bitmaps by color depth, and creating a code resource
> target (with a dummy startup function) for each depth that includes the
> appropriate resource file plus a single .c file containing the dummy startup
> function.  The app plus the bitmap targets for every depth are installed
> initially, then the app deletes the bitmap targets that can't be used on the
> device it is running on.

  so.. when you "beam" the app.. from a b+w unit to a color one? :P
  :) might have to rethink this strategy!

// az
[EMAIL PROTECTED]
http://www.ardiri.com/


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