On Thu, 13 Dec 2001, Mark A. Peters wrote: > I'm working on an app that uses bitmaps fairly heavily for graphic buttons, > splash screens, and UI "eye candy", and I got about a 40% size reduction by > segregating the various bitmaps by color depth, and creating a code resource > target (with a dummy startup function) for each depth that includes the > appropriate resource file plus a single .c file containing the dummy startup > function. The app plus the bitmap targets for every depth are installed > initially, then the app deletes the bitmap targets that can't be used on the > device it is running on.
so.. when you "beam" the app.. from a b+w unit to a color one? :P :) might have to rethink this strategy! // az [EMAIL PROTECTED] http://www.ardiri.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
