Others have mentioned ways to reduce app size that is due to carrying around
bitmaps for multiple depths - here's another.
I'm working on an app that uses bitmaps fairly heavily for graphic buttons,
splash screens, and UI "eye candy", and I got about a 40% size reduction by
segregating the various bitmaps by color depth, and creating a code resource
target (with a dummy startup function) for each depth that includes the
appropriate resource file plus a single .c file containing the dummy startup
function. The app plus the bitmap targets for every depth are installed
initially, then the app deletes the bitmap targets that can't be used on the
device it is running on.
Mark Peters
P.S. - The dummy startup function is defined like this:
#define dummyStartup __Startup__
void dummyStartup (void);
void dummyStartup (void)
{
}
"Robert Purcell" <[EMAIL PROTECTED]> wrote in message
news:71067@palm-dev-forum...
>
> Hi Everyone,
>
> I'm trying to reduce the size of my palm applications. Does anyone
> know of any compression/decompression techniques at run-time or other
> methods for shrinking the size of palm applications? I'm also looking
> into bitmap compression for my apps.
>
> I'd appreciate hearing other developer's solutions to this problem.
>
> Thanks!
> Robert
>
>
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