> 2) Create a bitmap family from your BMP that references the same file:
> BITMAPFAMILY 1 "" "" "" "mybitmap256.bmp" PALETTE "mypalette.pal"

--> BITMAPPALETTE

> Note....You might want to make your images in something like 248 colors
> instead of 256 colors. This will enable you to have some default colors
left
> over for the OS and custom drawing. To do so, just have PSP downsample
your
> image to 248 colors, and the resulting .pal will only replace the first
248
> colors of the palette if you do it all right.
>
> As for how to accomplish all of this with Constructor...good luck.

an idea.. generate resource using pilrc.exe - put the binaries in the
rez file (.r) directly (ie: no pilrc plugin) :)

---
Aaron Ardiri                               [EMAIL PROTECTED]
CEO - CTO                                                  +46 70 656 1143
Mobile Wizardry                             http://www.mobilewizardry.com/


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