> 2) Create a bitmap family from your BMP that references the same file: > BITMAPFAMILY 1 "" "" "" "mybitmap256.bmp" PALETTE "mypalette.pal"
--> BITMAPPALETTE > Note....You might want to make your images in something like 248 colors > instead of 256 colors. This will enable you to have some default colors left > over for the OS and custom drawing. To do so, just have PSP downsample your > image to 248 colors, and the resulting .pal will only replace the first 248 > colors of the palette if you do it all right. > > As for how to accomplish all of this with Constructor...good luck. an idea.. generate resource using pilrc.exe - put the binaries in the rez file (.r) directly (ie: no pilrc plugin) :) --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
