Is it possible to copy the bytes (MemMove) from a low density bitmap to a high density bitmap of the exact same size in bytes?
Then you could draw low density fonts into a low density bitmap, move the raw bytes to a high density bitmap (without pixel doubling), and then draw that high density bitmap to the display. There's also a set of tiny OS 5 font resources somewhere on the PalmSource web site. Ron Nicholson HotPaw <http://www.hotpaw.com/rhn/hotpaw> ------ original message ------ On Wed, 18 Dec 2002 18:32:18, John Gruenenfelder writes:
I cannot, however, figure out how to draw low density characters to an offscreen bitmap. How can I force a font of particular density to be used for drawing applications? Right now it uses the low density font in my low density bitmap, but then pixel-doubles everything when copied. Not that useful. If I hack my program to use a high density offscreen window, the the high density font will be used. Unlike Sony's hi-res, the small/large fonts do not have different FontIDs.
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