I'll think I'll manage to get most of the critical parts of the media player
running in native code without much effort. (I developped a dynamic ELF
loader in 68K that enables me to use globals in my arm code, so actually I
won't have to change that much)
Of course, it will be easier with the next release of the OS.

David

"Ben Combee" <[EMAIL PROTECTED]> wrote in message
news:111126@palm-dev-forum...
>
> At 18:24 2003-1-29 +0100, you wrote:
> >Thanks for the explanation.
> >(But what I don't understand is how licensees can build native apps then.
> >And if they can, what is the reason (be it technical or commercial) that
> >regular developpers can't).
>
> The reasons are business related.
>
> PalmSource doesn't want a ARM-native API available that will cause
> applications to be tied to the specifics of Palm OS 5.  The don't want two
> breaks where developers have to learn new APIs, just the one big one that
> will happen with the next big Palm OS release.  They also don't want
> developers to have to change tool sets twice.  OS 5 was originally
intended
> to be a stopgap OS release, to be quickly followed by their new ARM-native
> OS, and because of this, going and documenting the internals of something
> that wouldn't be around long didn't make sense.
>
> If you really are doing a radical media player for the Palm OS, you ought
> to try to get sponsorship from Sony or Palm or another licensee.  The only
> way to do fully native OS 5 apps is with their cooperation.
>
> --
> Ben Combee <[EMAIL PROTECTED]>
> CodeWarrior for Palm OS technical lead
> Palm OS programming help @ www.palmoswerks.com
>
>
>



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