> What I'm trying to do is take a large image (320x240, etc) @ 64k > colors and ultimately display it. Now, using the old bitmap formats, > this image would be around 84k, but since I'm not interested in <OS/4, > I should be able to use a BitmapTypeV3 bitmap and use RLE compression, > right? This makes the image come in at around 32k, which is certainly > manageable. > > However, as I'm out of date on all the tools involved, how do I get > such a resource to exist? I'd prefer not to have to use Constructor > as I'd like a series of these images in a database, not in my app, but > does PilRC actually support creating this sort of resource?
you will find you are not restricted to 64k limit with large bitmaps :) at least, while on the device - the API's can allocate > 64k. PilRC does have support - there are new resource definitions BITMAPFAMILYEX. i dont know how this works with > 64Kb - but, you may be better of storing the bitmap in a different way, and, re-constructing it on the device :) --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
