> What I'm trying to do is take a large image (320x240, etc) @ 64k
> colors and ultimately display it. Now, using the old bitmap formats,
> this image would be around 84k, but since I'm not interested in <OS/4,
> I should be able to use a BitmapTypeV3 bitmap and use RLE compression,
> right? This makes the image come in at around 32k, which is certainly
> manageable.
>
> However, as I'm out of date on all the tools involved, how do I get
> such a resource to exist? I'd prefer not to have to use Constructor
> as I'd like a series of these images in a database, not in my app, but
> does PilRC actually support creating this sort of resource?

you will find you are not restricted to 64k limit with large bitmaps :)
at least, while on the device - the API's can allocate > 64k.

PilRC does have support - there are new resource definitions BITMAPFAMILYEX.
i dont know how this works with > 64Kb - but, you may be better of storing
the bitmap in a different way, and, re-constructing it on the device :)

---
Aaron Ardiri                           [EMAIL PROTECTED]
CEO - CTO                                              +46 70 656 1143
Mobile Wizardry                         http://www.mobilewizardry.com/



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