No, I just know that if I save a Windows RLE bitmap /w 64k colors, it's 31k,
that's not a Palm header of course. I guess I have to do more manually than
I was expecting to have to...


"Bill Andreozzi" <[EMAIL PROTECTED]> wrote in message
news:112269@palm-dev-forum...
>
> If you are creating your records manually, you could just store this into
a
> record within your database, then read the record, the returned mem handle
> can be used and passed to the WinDrawBitmap function.
>
> Since you already know your compression ratios, it seems that you already
> have the tool that compresses and builds the correct palm header.  Also
note
> that in SOME cases packedbits has worked well.
>
> thanks - bill
>
>
> "Chris DiPierro" <[EMAIL PROTECTED]> wrote in message
> news:112233@palm-dev-forum...
> >
> > Ok, it's been a while since I've paid attention to all the new Bitmap
> stuff
> > /w OS/5, etc.
> >
> > What I'm trying to do is take a large image (320x240, etc) @ 64k colors
> and
> > ultimately display it. Now, using the old bitmap formats, this image
would
> > be around 84k, but since I'm not interested in <OS/4, I should be able
to
> > use a BitmapTypeV3 bitmap and use RLE compression, right? This makes the
> > image come in at around 32k, which is certainly manageable.
> >
> > However, as I'm out of date on all the tools involved, how do I get such
a
> > resource to exist? I'd prefer not to have to use Constructor as I'd like
a
> > series of these images in a database, not in my app, but does PilRC
> actually
> > support creating this sort of resource?
> >
> > Thanks in advance.
> >
> >
> >
> >
> >
>
>
>
>



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